Ivy-dragon
Game Design Project Plan
Name: Ivy
Genre of the game:
What is your name of your game:
Brainstorming (Your ideas for this genre video game)
One giant “level” with simplistic goal
- Goal?: get the golden key to open door
- Type: Platformer?
- 2d pix art
- there are mini levels in the main level and mini levels in the mini levels
- different “floors” of levels with the one you spawn in is the top floor while the others are “below” it
- multiple ways to exit but getting the key is the hardest
- getting the key requires to go deep into the different “floors”
- there are other ways to win(finish the level)
- mini levels have their own themes that somewhat relate to the other levels “above” it Ex. “Main” level forest sub level denser forest or forest temple
What is the game designed for? (Who is your target audience or age of expected audience)
Idk
Who are the characters/sprites in your game (List your needed characters and enemies)
List of things I will need
- Mc
- Start(Area) F0 F1
- Normal Controls
- Grey(Ground)
- Black(Background)
- Doors(Background)
- Chests
- Locks(Obsticle)
- Gold
- Normal
- Keys(Item)
- Gold
- Normal key
- Dugeon(Area)?
- Platforms(Ground)
- Stone Bricks(Background)
- Iron Bars(Decor)
- Torches(Decor)
- Plains(Area) F1
- Normal Controls
- Grass(Ground)
- Dirt(Ground)
- Water(Ground)
- Grass(Decor)
- Tree(Decor)
- Background
- Forest F2
- Normal Controls
- Branches(Ground)
- Trunk(Ground)
- Leaves(Decor)
- Rocks(Decor)
- Twigs(Decor)
- Vines(Climbing)
- More trees(Decor)
- Background
- Jungle Temple(Area) F3
- Normal Controls
- Mossy Pillars(Background)
- Mossy Stone(Background)
- Spike Trap(Obstacle)
- Boulder Trap(Obstacle)?
- Pit Trap(Obstacle)?
- Village(Area) F2
- Normal Controls
- Paths(Ground)
- Fences(Decor)
- House(Decor)
- Villager(Npc)
- Background
- Cave(Area) F1
- Normal Controls
- Stone(Ground)
- Staclatites(Decor)
- Stalagmites/spike(Obstacle)
- Lava(Obsticle)
- Abandoned Mineshaft(Area) F2
- Normal Controls +
- Crystals(Decor)
- Rails(Decor)
- Minecarts(Decor)
- Supports(Decor)
- Ladders(Climbing)
- Cobwebs(Decor)
- Lava(Area) F2
- Charred Stone(Ground)
- Lava(Obsticles)
- Lava(Area) F3
- Boss(Lava Wyrm)
What is the objective of your game? (How does the player win?)
Escape
How many levels, or waves of enemies will your game have?
Idk
Design of your player
Other Ideas:
Negative levels?
- Goal: Complete the levels
- Type: Platformer/Puzzle
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